ODIN CAPPELLO

250 Osler St

Toronto, ON M6N 2Z1

+1 647-995-7843

odincappello@gmail.com

odincappello.com

 

Experience:

DESIGN & MISCHIEF

Founder & Principal, September 2010 to present

Freelance design consultancy specializing in Industrial Design, Eyewear Design and Graphic Design. Design & Mischief has worked with a variety of clients from small startups to established brands such as Gwen Stefani’s L.A.M.B. Design & Mischief provides clients with exceptional professional services but with an irreverent approach to design.

 

HUMBER COLLEGE

Instructor, part time, September 2011 to present

Instructor at Industrial Design degree program at Humber College, an applied arts and technology school in Toronto, Canada.  Teach 1st year courses devoted to 2D and 3D Design Principles. Teach 2nd year studio courses involving large scope projects including furniture design and prototyping.

 

NELSON MANDELA PUBLIC SCHOOL              

Artist Educator, September – December 2014, 2015

Designed and lead a comic book workshop at Nelson Mandela Public School in Regent Park Toronto. Taught grade 4-8 students the fundamentals of sequential storytelling culminating in a self published anthology comic book featuring artwork from every student in the workshop.

 

OOYAVAH/HUMBER COLLEGE RESEARCH & INNOVATION

Design Lead, February 2014 – November 2014

Lead a project between a technology start up (OOYAVAH) and Humber Research, which was successfully funded by NSERC and the Ontario Centres of Excellence.  Supervised a team of Humber College students to design an iPad App and a Case that when used together delivers an innovative stereoscopic 3D experience.

 

PRODESIGN EYEWEAR

Designer, February 2008 - August 2010

Designed eyeglasses and sunglasses for award winning Danish eyewear company. Merchandised collections that expressed legacy and heritage of Scandinavian design. Managed projects from ideation through production including material specification and presentation materials for sales force.

 

MARCHON EYEWEAR  New York, NY

Senior Designer, January 2007 - December 2007

Managed the design and production of numerous successful high-end eyewear collections. Worked closely with clients to understand brand identity and forecast market trends. Lead product development including colours, materials, and production including onsite troubleshooting at factories in Europe and Asia.  Supervised a team of Junior Designers and managed multiple fast paced projects.

Designer, April 2004 - January 2007

As a member of a small design team worked from ideation through production on optical and sun collections for clients such as Michael Kors, Calvin Klein, Nautica, Coach and Nike. Design process included market research, hand sketching & brainstorming, sketch and inspiration book production, technical drawing, rapid prototyping, and product development.

 

CENTER FOR URBAN PEDAGOGY

Artist Educator, April – May 2007

Taught comic book arts to students at Heritage High School in Harlem, NYC. The project was based on the effects of the criminal justice system in the student’s community. Nearly all students in the class had acquaintances or family who had been arrested or incarcerated. The workshop was an outlet for the students to constructively express their experiences in the form of an anthology comic book.

 

MARK GOETZ FURNITURE DESIGN New York, NY

Design Assistant, May 2002 - September 2002

Worked with award winning designer Mark Goetz on furniture designs for clients including Bernhardt and Herman Miller.  Produced concept sketches, built scale models, sourced fabrics and materials and helped design and execute client presentations.

 

Education:          

PRATT INSTITUTE  Brooklyn, NY

2001 - 2003

Masters of Industrial Design

Graduated with honours from renowned design school. Awards include selection of two furniture pieces, the Ascend Chair, and Grass Wall Sconce, at the 2002  ICFF (International Contemporary Furniture Fair).

 

DANISH DESIGN SCHOOL  Copenhagen, Denmark

Summer 2003 Denmark International Furniture Design program

Lived in Copenhagen studying furniture design including travel throughout Scandinavia visiting notable sites of design and architecture.  The program involved the design and handmade fabrication of a full-scale furniture piece.

 

STATE UNIVERSITY OF NEW YORK AT NEW PALTZ

1991 - 1995

Bachelor of Fine Arts, Major: Printmaking.

Studied a fine arts curriculum focusing Printmaking which culminated in a large scale outdoor installation involving language, type, media, and activism.

 

Exhibited Art Work:    

CONFLUX FESTIVAL 2007

Architectural Disasters: The Horror on Franklin St

Designed and screen printed a poster depicting a proposed condo development as a horror movie monster. Posters were wheat pasted onto the hoarding fence surrounding the construction site.             

 

CONFLUX FESTIVAL 2006

Futurescope

Lead a walking tour of future skyline of the Brooklyn waterfront. I designed and built a viewfinder using acetate sheets that featured drawings of the future buildings. The viewfinder was mounted on a tripod and placed at specific sites along the route. At each site a participant would look through the viewfinder at the drawing of the future buildings, superimposed over the actual location, thereby creating an analog glimpse of the future landscape.

 

CONFLUX FESTIVAL 2005

Avenue 5.5

Lead a walking tour through midtown Manhattan between 36th St and 48th St between 5th and 6th Avenues without setting foot on either Avenue. This was achieved by using a variety of public, semi-public, and private passageways including parks, parking lots, plazas, retail stores, and arcades.

 

CONFLUX FESTIVAL 2004

Navigazing

Lead a walking tour in search of narrative artifacts. Participants were given postcard viewfinders and sidewalk chalk and sent to find points of interest on the Lower East Side in New York City, using their viewfinders as windows to Navigaze through. When they found something interesting or extraordinary like street art or architecture, they used the chalk to trace their feet where they stood and to leave a written or graphic clue of what it was they were looking at.

 

Skills:                   

Excellent drawing and drafting skills from a combination of design school, fine arts school, and a love of comics and illustration.  Very fast hand sketching and rendering skills. Expert level draftsman in Illustrator using it for technical drawings, rendering and presentations.Exceptional visual narrative skills with a strong sense of composition and form, both 2-D and 3-D. Confident ability to communicate with team members, clients, and manufacturers. Extended experience traveling and working in Europe and Asia including time spent in numerous manufacturing facilities. A committed and capable worker with a positive attitude that works well with others and takes pride in a job.

Proficient in Rhino; Solidworks; and the Adobe Creative Suite.

Interests:    In addition to my passion for art and design I'm also a keen observer of the built environment and urban landscape.  I count the study of Placemaking, semiotics, and Wayfinding as areas of supreme interest.  I'm also involved in the contemporary Psychogeography movement and have executed several projects as part of the annual Conflux Festival in NYC.  I've also been a member of the Conflux Festival's curatorial board on two separate occasions.

I've already mentioned drawing above as a skill but I cite it as an interest as well because of my belief in drawing both as a tool and as a form of expression.  Drawing is one of the most powerful and unique skills that an artist or a designer can possess.  It has the ability to quickly and economically convey ideas in in ways that are both functional and emotional.

                 

References available upon request.